![]() ![]() Like, if people really wanted Doomguy to be so powerful, they would have been more critical or certain decisions in terms of lore, art or even gameplay. It kinda makes me question whether or not they are aware of other media and how it portrays Hell. To me, it's also because of the audience Doom has, where Doomguy HAS to be the strongest character and the series must be the most heavy metal series and so on. Will update this review if I ever get it. I will, however, keep it on my hard drive and return to it from time to time. I wanted to adore this project, but I just cannot connect with it. In he middle of the level you typically get a chaingun.Īnd that just turns the game into a platformer for me, which is fine, just not my kind of gameplay. These levels are more about running around quickly with a gun, a berserk pack and a shotgun with only a few shells. When faced with a lot of strong enemies, I would like to be able to get them down with a double shotgun or a rocket launcher. What didn't work for me in this megawad - as far as I checked it out, playing several levels from different packs - was gameplay geared towards maneuverability and making it without strong weapons and much ammo. Which is fine, no wad is made for every player. I love SkillSaw's work and this is a magnificent wad, but I am writing this review to mark it for folks like me, who would love the level design, but wouldn't connect with the gameplay. ![]()
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